![]() ![]() This will cause the launched rocket to follow the laser after being fired, making it easier to hit highly mobile targets, such as Apache Helicopters. The secondary fire mode will turn on the laser guiding system. This is useful when you need to shoot at a relatively stationary target, such as a tank, then run back into cover. In primary fire mode, the rocket will fly in a straight line. The RPG is a very powerful rocket launcher with a laser-guide feature. Max Ammo: 1 rocket in launcher, 5 in reserve.In multiplayer, the crossbow's darts will explode on contact if you're not using the scope.Ĭategory 4: Heavy Weapons Rocket Propelled Grenade Launcher (RPG) On the bright side, the crossbow is one of the few weapons that works underwater, along with the pistol and grenades, and is therefore essential for taking out Ichthyosaurs. Although the crossbow is powerful, ammo is limited compared to other weapons available in the game and it has an eternally long reload time. Using the secondary fire mode will enable you to look through the scope, though it doesn't cause it to fire any differently. ![]() It's silent, it has a scope, and deals more damage in a single shot than the magnum. The crossbow serves as Half-Life's sniper weapon. Max Ammo: 5 bolts in crossbow, 50 in reserve.It can be very powerful if used properly, and is especially effective against medium range enemies, like bullsquids and grunts. A common tactic for the shotgun is to peep out from around a corner and let the enemy see you before sinking back behind a wall, then shoot the enemy as it rounds the corner. The major disadvantages of this weapon are that it is ineffective at long ranges and it takes longer than other weapons to reload. The primary fire shoots out of only one barrel, while secondary fire mode shoots with both barrels at once. For this reason, the shotgun is only effective in close-range situations. The shotgun fires a group of small pellets that scatter over distance. Max Ammo: 8 shells in gun, 125 in reserve.If you have the High-Definition Pack installed, this weapon becomes an M4 Carbine with grenade launcher, yet, strangely, still uses the same ammunition as the pistol. It is almost as accurate as the pistol at long distances, and the attached grenade launcher is extremely effective at taking out hordes of small enemies or single larger enemies. It is a good weapon to use if you don't know what the situation ahead is. The Heckler & Koch MP5, also known as the Submachine Gun (SMG), assault rifle, and combat rifle, is a rapid-fire weapon that uses the same 9mm ammunition as the pistol. Max Ammo: 50 in gun, 250 bullets & 10 grenades in reserve.In deathmatch mode, the magnum sports a lasersight which enables you to zoom in with the alternate fire key. The magnum is one of the most accurate long-range weapons, along with the pistol, and is effective against distant targets, like Xen Masters, as well as close range targets. Because it delivers damage in one solid hit, it is useful in situations where you must duck out of cover, fire a shot, then duck back into cover. The magnum is a much more powerful handgun than the pistol, capable of killing zombies, vortigaunts, or marines with a single well-placed shot to the head. If you have the High-Definition Pack installed, the pistol takes the shape of a Beretta 92FS - it behaves exactly the same, however. In addition, the pistol is one of only two ranged weapons in the game that works underwater. Primary fire shoots slowly but accurately, while secondary fire shoots faster but sacrifices accuracy. The 9mm pistol, a Glock 17, isn't very powerful, but it is useful for taking out weaker enemies, like houndeyes or headcrabs, from a distance. Max Ammo: 17 in gun (18 in Half-Life: Day One and Half-Life: Source), 250 in reserve.The crowbar is also a good choice in close quarters or when ammunition is limited. It is good for use against swarms of weaker enemies, such as hagworms or headcrabs, or slower enemies, like mawmen. On the flip side, you have to literally be in an enemy's face in order to use it. The upsides of the crowbar are that you can swing it quickly and it doesn't require ammo. It comes in handy for destroying glass, crates, or other obstacles that aren't worth wasting valuable ammunition on. ![]() The crowbar is the first weapon you find. Many of them are better suited to certain situations (and enemies) than others.Ĭategory 1: Melee and Special Weapons Crowbar ![]() Half-Life's weapons are quite varied, and in some cases are a little difficult to use unless you know the tricks of the trade. 4.1 Rocket Propelled Grenade Launcher (RPG).1 Category 1: Melee and Special Weapons. ![]()
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